A Backgammon Chouette tournament is a format in which all players start with an equal number of chips, and the games continue until only one player remains—the player who accumulates all the chips.
Backgammon Chouette Tournament Explained
- Each player is randomly assigned to a table.
- All participants are spread across the playing tables in groups of 6 players per table.
1 Box (captain) against a team of 5 players.
- Each table of 6 players produces one winner. This winner advances to the final table, where they, along with winners from other tables, compete to determine the distribution of the prize money.
- At the start of the tournament, the stakes per point will start low, allowing players to engage in multiple games. However, as the time progresses, the stakes increase according to a predetermined level scheme.
- When a player loses all their chips, they are eliminated from the tournament.
If a player does not have enough chips to cover the bet for a new game, they are considered all-in and can only win or lose the number of chips they have left.
- When the Box loses, they must pay out the team members in a specific order: the captain first, followed by team members 1, 2, 3, and 4.
If the Box is all-in, eliminated, and unable to pay off all their obligations in chips, the captain receives the full amount, and any remaining chips go-to team member 2, then to number 3, and so on.
- Backgammon chouette is played according to these backgammon chouette rules, following the modern rules of backgammon, including the use of the doubling cube.
- Each game is played with a certain stake per point, where you can win or lose a single point (1 point), a “gammon” (2 points), or a “backgammon” (3 points) multiplied by the value of the doubling cube if used.
When you are the Box, you play the stake per point against each member of the team. When you are in the team, you play the stake per point only once against the Box.
- All participants are spread across the playing tables in groups of 6 players per table. (1 Box against a team of 5 players)
- Each table is played separately with rotation among the players at that particular table.
- To determine the order of rotation, all players will roll a die, and the player with the highest number will be rewarded with the position of the Box.
- As the levels increase, more and more players will be eliminated.
- The player who eventually accumulates all the chips at their table becomes the winner of that table. This player qualifies for the next round, where they compete against the winners from other tables.
Ideal Number of Participants
Depending on the number of participants, the winner and possibly the runner-up may advance to the next round.
The tournament structure aims to ultimately have a final table with 6 players.
- 36 players (entries) will result in 6 tables of 6 players and leave 1 final table with 6 players.
- 144 players (entries) – 36 tables with 4 players per table will leave 1 final table with 6 players.
- 180 players (entries) – 36 tables with 5 players per table will leave 1 final table with 6 players.
- 216 players (entries) will result in 36 tables of 6 players, ending up with 6 semi-final tables with 6 players each, resulting in a final table of 6 players.
Optional 72 players/entries – 2 final tables with 6 players, merging tables when 6 players remain.
Each game is played with a certain stake per point. These stakes increase throughout the tournament and are categorized into levels.
Each level lasts 60 minutes but can also be 45 or 30 minutes, depending on the progress of the tournament.
Within this hour, an unlimited number of matches are played.
After each game, the scoresheets are updated, chips change hands, the order of the chouette is adjusted, and, if applicable, the Box switches.
After each level, there is a 10-minute break before the next level starts with increased stakes per point.
For each table, the chip counts are reported to the tournament management, who enters them into the leaderboard system. This allows everyone to have a clear view of their current standings and that of their opponents. It also helps with broadcasting by showing which players perform well on each table.
- Consultation Cube play – NO
- Consultation Checker play – NO
- Consultation – NO
- Jacoby Rule – Yes
- Automatic Doubles – No
- Clock – xx per game
- At the start of each individual game, each player places the current bet per game in the middle betting box, where the team members’ cubes are also placed.
- As soon as a player accepts a cube, both players must place additional chips directly in the betting box.
- This process is repeated for every Cube or Re-cube that occurs during the game.
- If a player does not accept a cube, payment must be made immediately.
- When a game is played out or terminated after dropping a cube by the Box or the whole team, payment is made immediately after the end of the game.
- When a player is all-in, a side pot must be created to make it clear what the maximum bet of the all-in player is, as they can never win more than their original bet.
Players don’t need to buy in. Prizes will be sponsored.
The amount required for a player to enter the tournament. The buy-in often includes a registration fee, which is used to cover the tournament’s organization costs.
An optional mode where players can buy back into the tournament if they lose all their chips. Rebuys are usually only allowed until a certain level, after which the knockout (KO) principle is applied.
Optionally, the bounty hunter mode is available. In this mode, you receive an additional reward for eliminating other players in the tournament. Each player becomes a target with a price on their head. If applicable, players must buy into this expansion of the game before the start of the tournament.